Top 10k strings from Spectrum Adventurer - Issue 15 (1987)(Spectrum Adventure Exch Club)(Side B).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /

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   8               
   4                  
   3 ;"PRESS A KEY"
   3                               
   2  1987 S.A.E.C.
   2                   
   2             
   2            
   1 voice synthesis option to read  the locations out. Add the      interaction of a PBM or MULTI-  USER game like SHADES or M.U.D.
   1 t t)t4tAtQt]t}t
   1 software scene. It also, hope-  fully brings a fresher approach to what has always been a tradi-tional subject. You are seeing anew wave in adventures so you   better get used to a new wave ofwriters.
   1 one in our exchange club.  
   1 ing. Should any hardened tradit-ionalists complain, just stick  in a switch that turns it off atwill. Simple, eh.
   1 g)gNgegrg{g
   1 article"" never even mentioned   the word PIRACY, the article wasnot meant to be taken seriously,it even said so! The Balrog is  making a mountain out of a very tiny molehill.""
   1 and you have about the most     professional and realistic      adventure in existance.           Personally I think if a PBM   game was put across onto a      system like MUD or SHADES then  this iseal could be partially   reached.
   1 and remove manacle from mirror. Now enter mirror to reach start if you need to.
   1 and light fire with glass. Now  take Orko.
   1 Z$="                                "
   1 Yours on his way
   1 Within days of the publication  of the last issue our post bag  was almost bursting at the seamswith letters concerning the     Balrog affair.
   1 Why not swap it for another  
   1 Turquoise - 
   1 Too bad - 
   1 To cross the quicksand, tie     vine, fix bow, (you must have   the cane), then swing on vine.
   1 To climb up to the cubby hole   you need the step ladder. You   cannot get the step ladder down the stairs, so drop the step    ladder in the Dead End room to  the south of the large room,    then open the trapdoor from     underneath.
   1 Timelinks - 
   1 Tie rope to claw then throw hook. Climb ropeand examine walls and climb     spikes.
   1 Throw the mole-culator at rockbinder then      spare his life.
   1 Throw cord at pinn-acle, go D,D, examine lizard forrunestone, join runestones.     Read runestone and kill wyvern  with sword.
   1 The programs themselves could have digitised graphics with,   possibly, the animation used in Dragon's Lair from the arcades, full text descriptions and ""reallife"" (i.e. sampled) sound      effects, and possibly even a
   1 The new computrs have the     hardware and music can only helpadd atmosphere to the dungeon   exploration and mountain climb-
   1 The moment you enter the door bythe hillside, drop kitten. Wartshate cats and by dropping the   kitten here, in the large room, you prevent the wart from       attacking you.
   1 The first wart you meet is in   the sacred ground. Kill wart.   You must be wearing the armour. You will also need the club or  sword.
   1 Tentacles - 
   1 Take moss from the  stones to make moss man appear. Take moss man and go to swamp.
   1 TOP 10 CHART
   1 TEXT      
   1 Sword of Power - 
   1 Swim moat when He-   man.
   1 Swim      river.
   1 Stone heads - 
   1 Some of the PBM'ers amongst   you might like to know that I aminvolved in the two Jade Games  systems and their National      Gaming Club. Well, I am now to  be editing and producing their  newsletters, so much of my time is going to be taken up.
   1 Snake mountain - 
   1 Skeletor - 
   1 Silver claw - 
   1 Shadow weaver - 
   1 Scorpions - 
   1 SOLUTION: MASTERS
   1 Rockbinder - 
   1 Replace   the two timelinks to stop the   earthquakes.
   1 Remove bead from abacus.
   1 Remove bead from   abacus and drop bead to pass    him.
   1 Red herrings -"
   1 Read the completed   runestone, examine wyvern nest,
   1 Push boulder to   move south.
   1 Point mirror  at globes.
   1 Parchment and fish bone.        
   1 Open harbinger      clock.                          
   1 One thing that could be made  standard in adventure games is  optional music. Artists like    David Lowe and Rob Hubbard have the talent as heard in arcade   games so why is it that we      haven't seen them tapped for    adventures?
   1 Once the timelinks have been replacedopen white curtains and examine rostrum.
   1 OF THE UNIVERSE
   1 ODDS & ENDS
   1 NEXT MONTH
   1 Mike Richards of Cornwall is on the side of the Balrog. He says ""Rosies wilt and die, Balrogs   grow with strength"". He then    asks why should the Balrog be   allowed to advertise his own    software! Well Mike that's a    different issue but we're all infavour of promoting adventures  regardless of who has written   them.
   1 Maybe in the future these     ideas will become reality. Couldholographic, stereo soundtrackedmulti-user games become ""state  of the art"". Only time will     tell.....
   1 Mantanna - 
   1 Lava.                           
   1 LOADER    
   1 Kill tentacles  with sword until they let go.
   1 Kill scorpions  with sword twice.
   1 Kill Mantanna    with your sword.
   1 Jump to avoid  her spell
   1 Jason Roseaman
   1 Hit coat of arms with sword.
   1 Hexagon of Heliatron - 
   1 Harbinger clock - 
   1 HINTS ON TEMPLE OF VRAN
   1 Golden clock cog.               
   1 Golden clock cog - 
   1 Go east from the  frozen beastman, examine mud.
   1 Glow globes - 
   1 Give turquoise.
   1 Get reeds from river bankand plait reeds.                
   1 GIFT OF THE
   1 From the other side fit manacle to mirror then take mirror.
   1 Finished an adventure?    
   1 Finally, another plea. This timefrom June Rowe. You may rememberJune's article about Treasure   Hunt, (see tape 11). This game  was published by Macsen who havesince gone out of business.     There are various versions of   this game, covering different   parts of Britain and June would like to hear from anybody who   may have one of these games.
   1 Examine walls then examine block and push block.
   1 Examine time gate.       
   1 Examine the  burial mounds.                  
   1 Examine stalagtites and soil in the garden.         
   1 Examine people tosee man at arms then talk to himfor the moleculator.
   1 Examine padsthen (all in the one command)   touch circle, triangle, diamond.
   1 Examine    post in your bedroom and go     south. Now examine recess for   sword.
   1 Examine      flints.                         
   1 Evil Lynne - 
   1 Enter  mirror to reach Shadowlands.
   1 Elephants make good belay       points.
   1 Elephants like peanuts. They    follow you around until you feedthem.
   1 E$="       
   1 Drop sword  and go to his location as Adam.
   1 Drop mirror
   1 Drop Hexagon thenpick it up again.
   1 Drop Hexagon and pull lever to finish the game.
   1 Derek Mason of Ayr wonders what all the fuss is about - ""Much   as I enjoyed The Balrog's columnI fail to see what all the fuss was about. The ""offending
   1 Cuboid blocking south exit.     
   1 Created with Ramsoft MakeTZX
   1 Crack with light coming out.    
   1 Computer room - 
   1 Chasm.                          
   1 Chamber of Mirrors - 
   1 Ceiling shaft - 
   1 Cauldron above entrance to the  castle of Skeletor.
   1 Castle Greyskull - 
   1 Carry Orko with you and he will point out  the tunnel. If a boulder crashesthen jump.
   1 CODE      
   1 C$="We review Jhothamia 6, (no its  not a spelling mistake), it's   the latest adventure from D     Edgar."
   1 C$="We have lots of hints, tips and solutions for you from the      quills of our intrepid adventurespecialists."
   1 C$="To Masters of the Universe          by the Dragonslayer"
   1 C$="There is a great adventure for  you to play."
   1 C$="The Dragonslayer speaks..."
   1 C$="On Temple of Vran by A MacGregor"
   1 C$="Chart compiled by Steve Tait         of Glasgow Charts"
   1 C$="   All this and lots more in        the September issue of           Spectrum Adventurer.                                        Published on the first Monday           of the month."    
   1 C$="            Dragonslayer"
   1 Broken runestone - 
   1 Boulder - 
   1 Blood red river - 
   1 Before I go I would just like tosay that it has been a pleasure writing for S.A. I am not just  a mouthy little kid, but a      writer for whom his age makes   little difference. In fact my   age often becomes an advantage  as I find it easier to see the  younger AND older opinion of the
   1 Beastman - 
   1 Anyway, look out for me in WHAT NOW? and in the PBM world. If   you are going along to the      National Gaming Club show in    Portsmouth in October then come along and have a chat at my     stand.
   1 Anyway, I thought I might leave you by ""Prattling on"" about the future of adventure games. Many journalists have been discussingthe possibility of a machine to be made specially for advent-   ures.Ideally this would have a  giant memory, an excellent soundchip and superb graphics.
   1 All the letters expressed regretat the Balrog's decision to     leave the magazine, but less    than half of you who wrote said that he was right to do so.
   1 Alehouse - 
   1 After all the hassle of late youshould be quite glad to hear    that this is my last Gab.       Unlike certain other animals I  am not running away from critic-ism but am in fact having to    spend more time on my other     magazine work.
   1 Adventure X
   1 ;"STOP THE TAPE":
   1 ;"P-00{00} TAPE 15 
   1 ;"NEXT MONTH":
   1 ;"IS LOADING":
   1 ;"AUGUST 1987"
   1 ;"           ":
   1 9 Dracula                      
   1 8 Temple of Terror              
   1 7 Kobyashi Naru                 
   1 6 Mystery of Arkham Manor       
   1 5 Inspector Flukeit             
   1 4 Custerd's Quest               
   1 3 Shadows of Mordor             
   1 2 The Big Sleaze                
   1 10 Matt Lucas"
   1 +d3d:dAdJdVdbdidpdwd~d
   1 ''"This month has seen me tackle   the latest from Adventuresoft   (Temple of Terror) and I almost had it finished when I came     across what seems to be a bug   stopping me completing the game.Do Adventuresoft ever bother to play their games before         releasing them???"
   1 ''"            
   1 '"him a ""whim in wallys clothing"" - whatever that may be!"
   1 '"You need the step ladder again  to cross the lava, so do not    forget it."
   1 '"You need the club to kill the   skeleton."
   1 '"We'll give the last word on the subject to Pete Marshall of Kentwho pleads to the Balrog -      ""Please, please, come back, you are the best tipster in the     world. You should be above pettysquabbles and shouldn't deprive us mere mortals of your all to  often needed advice."""
   1 '"Sonia Griffiths-Glover of       Willerby says that the editor   must be demented for publishing the offending article and calls"
   1 '"June's game covers Devon, Wales,London and Anglesey. If anyone  out there has a different       version and would like a swap,  drop us a line and we'll put youin touch with June."
   1 '"At the hillside door, hit door  to open it."
   1 '"   1 Killed until Dead             
   1 '"                
   1 !v`6\#6Y##6
   1  1987 S.A.E.C."
   1    All this and lots more in        the September issue of           Spectrum Adventurer.                                        Published on the first Monday           of the month.Y
   1     RESET YOUR COMPUTER AND          LOAD"""" FOR THE DR GOO                 ADVENTURE            
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   1                                 Bp
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